A FULL DAY
Rule
of the game (4/4)
level
2
Jeu de 132 cartes
The level 2 is not described in the original
game rule. The role of jokers is changed: now, they
allow to "poke" cards to opponents under certain conditions.
Details:
A player draws a joker and places it in front
of him; he lets others play, then when he has to play,
he can appropriate a card from a player who has started forming an image
or a word.
He takes the card and puts it on his own deck and then passes his hand to
the next player.
He keeps his joker and returns it to not use it a second time.
Only one card out of three can be taken, but
once a player has laid two or three cards
form a word or an image you can not take it anymore.
Whoever takes a card through a joker can give in exchange:
- a lower value card
- two cards of lesser value
- no map if it has not started to form a word or image
We must avoid taking a card to one who has a joker because he will take it back to his turn
The two jokers must be used in their own deck
to take the cards from the opponents; Therefore,
we can not use a joker from the "transports" package to take a
map of the "destinations" package or other ...
There are also the points of the jokers that were used to take cards to
the opponents
This way of playing calls for more observation and concentration
Depending on the age of the children, they can be played until the second or third step in level 1 and when they have understood the game mechanics, we put level 2 into practice