Rules of the game

We set aside the cards on which there are ducks as well as Start and Finish. The others are mixed. We make as many packages as there are players. Each person takes the deck of their choice and lays down, in turn, a card (face down) in a row to form a course. The Start and Finish card are placed at each end.
To identify themselves, each participant takes a duck card of their choice and
places it in front of them.
The other identical card with the red cross is placed near square one.
The one who starts to play is designated, he rolls the die and advances his card by the number of points displayed on the die. He turns over the card on which he has just placed his character.
Several situations may arise regarding the returned card, which can be:

- one or more broken eggs (maximum 5). This card forces you to go back as many broken eggs. When you move back one or more cards, you don't turn over the cardyou are on.
- one or more unbroken eggs that allow you to move forward by as many unbroken eggs or to stay in place.
- The basket requires the player to skip a round. He turns his duck upside down, revealing the red cross. When he has passed his turn, he turns over his card again.
- The fox forces the player to go back to square one. If he's really way behind the other players, he can play with two dice until he's caught up them.
If that same player lands on the fox card, he doesn't go back to square one.
When you move your duck across the board, you don't count the card on which an opponent's duck is.
The first player to get to square one wins.