Rules of the game
We set aside the cards on which there are ducks
as well as Start and Finish. The others are mixed. We make as many packages
as there are players. Each person takes the deck of their choice and lays
down, in turn, a card (face down) in a row to form a course. The Start and
Finish card are placed at each end.
To identify themselves, each participant takes a duck
card of their choice and
places it in front of them.
The other identical card with the red cross is placed near square one.
The one who starts to play is designated, he rolls the die and advances
his card by the number of points displayed on the die. He turns over the
card on which he has just placed his character.
Several situations may arise regarding the returned card, which can be:
- one or more broken eggs (maximum 5). This
card forces you to go back as many broken eggs. When you move back one or
more cards, you don't turn over the cardyou are on.
- one or more unbroken eggs that allow you to move forward by as many unbroken
eggs or to stay in place.
- The basket requires the player to skip a round. He turns his duck upside
down, revealing the red cross. When he has passed his turn, he turns over
his card again.
- The fox forces the player to go back to square one. If he's really way
behind the other players, he can play with two dice until he's caught up
them.
If that same player lands on the fox card, he doesn't go back to square
one.
When you move your duck across the board, you don't count the card on which
an opponent's duck is.
The first player to get to square one wins.